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Archive for the ‘information science’ category: Page 102

Dec 26, 2022

Is AI Translation the Future of Video Games?

Posted by in categories: cybercrime/malcode, education, Elon Musk, information science, mobile phones, robotics/AI, space

In the midst of the Anti AI Art movement and the ever evolving complexity of the algorithms they are rallying against, this video essay discusses current flaws and future potential of AI Translation technology within Retro Game Emulation. Through rigorous testing of 3 games that never got localizations or fan translations (Tokimeki Memorial 2, Sakura Wars 2 & Boku No Natsuyasami 2), we will see how well Retroarch and ZTranslate’s AI Translator works for the average player. We will also discuss the ways in which this technology could one day be used in more formal localisations by professional teams, and wel will come to understand the nuances of the AI debate.

#AI #FanTranslation #Emulation.

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Dec 25, 2022

The Universe May Be More Unstable Than You Think

Posted by in categories: information science, particle physics

In particle physics, particles are constantly interacting and interfering with all the other kinds of particles, but the strength of those interactions depend on the particle masses. So, when we try to evaluate anything involving the Higgs boson – like, say, its ability to maintain the separation between the electromagnetic and weak nuclear forces – we also need to pay attention to how the other particles will interfere with that effort. And since the top quark is handily the biggest of the bunch (the next largest, the bottom quark, weighs a mere 5 GeV) it’s essentially the only other particle we need to care about.

When physicists first calculated the stability of the universe, as determined by the Higgs boson’s ability to maintain the separation of the electroweak force, they didn’t know the mass of either the Higgs itself or the top quark. Now we do: The top quark weighs around 175 GeV, and the Higgs around 125 GeV.

Plugging those two numbers into the stability equations reveals that the universe is… metastable. This is different than stable, which would mean that there’s no chance of the universe splitting apart instantly, but also different than unstable, which would mean it already happened.

Dec 23, 2022

OpenAI ChatGPT: The Future Is Here!

Posted by in categories: habitats, information science, physics, robotics/AI

❤️ Check out Weights & Biases and sign up for a free demo here: https://wandb.com/papers.
❤️ Their mentioned post is available here: http://wandb.me/RLHF-OpenAI

Try #ChatGPT!
https://chat.openai.com/
https://openai.com/blog/chatgpt/

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Dec 21, 2022

Study shows how machine learning could predict rare disastrous events, like earthquakes or pandemics

Posted by in categories: biotech/medical, information science, robotics/AI

PROVIDENCE, R.I. [Brown University] — When it comes to predicting disasters brought on by extreme events (think earthquakes, pandemics or “rogue waves” that could destroy coastal structures), computational modeling faces an almost insurmountable challenge: Statistically speaking, these events are so rare that there’s just not enough data on them to use predictive models to accurately forecast when they’ll happen next.

But a team of researchers from Brown University and Massachusetts Institute of Technology say it doesn’t have to be that way.

In a new study in Nature Computational Science, the scientists describe how they combined statistical algorithms — which need less data to make accurate, efficient predictions — with a powerful machine learning technique developed at Brown and trained it to predict scenarios, probabilities and sometimes even the timeline of rare events despite the lack of historical record on them.

Dec 20, 2022

AI Art is NOT Theft

Posted by in categories: information science, robotics/AI

The term AI Art refers to artwork created by computers and algorithms. AI Art is not theft as it does not involve taking or copying someone else’s work without permission. AI Art is an entirely new form of creativity that involves the use of artificial intelligence to create unique and original works of art.

▼ Link(s) From Today’s Video:

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Dec 20, 2022

Signal processing algorithms improve turbulence in free-space optic tests

Posted by in categories: information science, internet

New signal-processing algorithms have been shown to mitigate the impact of turbulence in free-space optical experiments, potentially bringing “free space” internet a step closer to reality.

The team of researchers, from Aston University’s Aston Institute of Photonic Technologies and Glasgow University, used commercially available photonic lanterns, a commercial transponder, and a to emulate turbulence. By applying a successive interference cancelation algorithm, they achieved record results.

The findings are published in the Journal of Lightwave Technology.

Dec 19, 2022

Autonomous Estimation of High-Dimensional Coulomb Diamonds from Sparse Measurements

Posted by in categories: information science, mapping, quantum physics, robotics/AI

In spin-based quantum processors, each quantum dot of a qubit is populated by exactly one electron, which requires careful tuning of each gate voltage such that it lies inside the charge-stability region (the “Coulomb diamond’‘) associated with the dot array. However, mapping the boundary of a multidimensional Coulomb diamond by traditional dense raster scanning would take years, so the authors develop a sparse acquisition technique that autonomously learns Coulomb-diamond boundaries from a small number of measurements. Here we have hardware-triggered line searches in the gate-voltage space of a silicon quadruple dot, with smart search directions proposed by an active-learning algorithm.

Dec 19, 2022

The text-to-image revolution, explained

Posted by in categories: information science, internet, robotics/AI

How programmers turned the internet into a paintbrush. DALL-E 2, Midjourney, Imagen, explained.

Subscribe and turn on notifications 🔔 so you don’t miss any videos: http://goo.gl/0bsAjO

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Dec 18, 2022

The laws of physics don’t actually exist, according to this physicist

Posted by in categories: information science, mathematics, physics

The laws of physics do not exist, a theoretical physicist named Sankar Das Sarma argues in a new column published by New Scientist. While we define the laws as the “ultimate laws” of our universe, Sarma says they are merely working descriptions, and that they are nothing more than mathematical equations that match with parts of nature.

Dec 17, 2022

This AI Paper Introduces a General-Purpose Planning Algorithm called PALMER that Combines Classical Sampling-based Planning Algorithms with Learning-based Perceptual Representations

Posted by in categories: information science, policy, robotics/AI, space, sustainability

Both animals and people use high-dimensional inputs (like eyesight) to accomplish various shifting survival-related objectives. A crucial aspect of this is learning via mistakes. A brute-force approach to trial and error by performing every action for every potential goal is intractable even in the smallest contexts. Memory-based methods for compositional thinking are motivated by the difficulty of this search. These processes include, for instance, the ability to: recall pertinent portions of prior experience; (ii) reassemble them into new counterfactual plans, and (iii) carry out such plans as part of a focused search strategy. Compared to equally sampling every action, such techniques for recycling prior successful behavior can considerably speed up trial-and-error. This is because the intrinsic compositional structure of real-world objectives and the similarity of the physical laws that control real-world settings allow the same behavior (i.e., sequence of actions) to remain valid for many purposes and situations. What guiding principles enable memory processes to retain and reassemble experience fragments? This debate is strongly connected to the idea of dynamic programming (DP), which using the principle of optimality significantly lowers the computing cost of trial-and-error. This idea may be expressed informally as considering new, complicated issues as a recomposition of previously solved, smaller subproblems.

This viewpoint has recently been used to create hierarchical reinforcement learning (RL) algorithms for goal-achieving tasks. These techniques develop edges between states in a planning graph using a distance regression model, compute the shortest pathways across it using DP-based graph search, and then use a learning-based local policy to follow the shortest paths. Their essay advances this field of study. The following is a summary of their contributions: They provide a strategy for long-term planning that acts directly on high-dimensional sensory data that an agent may see on its own (e.g., images from an onboard camera). Their solution blends traditional sampling-based planning algorithms with learning-based perceptual representations to recover and reassemble previously recorded state transitions in a replay buffer.

The two-step method makes this possible. To determine how many timesteps it takes for an optimum policy to move from one state to the next, they first learn a latent space where the distance between two states is the measure. They know contrastive representations using goal-conditioned Q-values acquired through offline hindsight relabeling. To establish neighborhood criteria across states, the second threshold this developed latent distance metric. They go on to design sampling-based planning algorithms that scan the replay buffer for trajectory segments—previously recorded successions of transitions—whose ends are adjacent states.