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Archive for the ‘virtual reality’ category: Page 19

Feb 7, 2023

A wi-fi sensing system that creates 3D human meshes

Posted by in categories: augmented reality, biotech/medical, computing, internet, virtual reality

A 3D mesh is a three-dimensional object representation made of different vertices and polygons. These representations can be very useful for numerous technological applications, including computer vision, virtual reality (VR) and augmented reality (AR) systems.

Researchers at Florida State University and Rutgers University have recently developed Wi-Mesh, a system that can create reliable 3D human meshes, representations of humans that can then be used by different computational models and applications. Their system was presented at the Twentieth ACM Conference on Embedded Networked Sensor Systems (ACM SenSys ‘22), a conference focusing on computer science research.

“Our research group specializes in cutting-edge wi-fi sensing research,” Professor Jie Yang at Florida State University, one of the researchers who carried out the study, told Tech Xplore. “In previous work, we have developed systems that use to sense a range of human activities and objects, including large-scale human body movements, small-scale finger movements, sleep monitoring, and daily objects. Our E-eyes and WiFinger systems were among the first to use wi-fi sensing to classify various types of daily activities and finger gestures, with a focus on predefined activities using a trained model.”

Feb 7, 2023

Quebec Hospital Using Virtual Reality to Address Increasing Mental Health Issues from the Pandemic

Posted by in categories: biotech/medical, health, neuroscience, virtual reality

A Quebec hospital adopts a novel use of VR to help patients with anxiety, phobias and pain.


In a newswire release today, the Fondation de l’Hôtel-Dieu d’Alma (the Alma Hospital Foundation) announced the launch of a virtual reality (VR) project aimed at improving the mental health of those experiencing increasing anxiety. The Alma Hospital is a regional health centre for the area of Lac St. Jean and the Saguenay River valley to the north of Quebec City.

Jean Lamoureux, the hospital’s Executive Director states, “The number of requests for mental-health consultations is estimated to have increased by 30 to 40 percent during the pandemic. These needs are urgent…and, thanks to the innovation of Paperplane Therapeutics and TELUS, we will transform the way health services are delivered, while having a significant positive impact on patient well-being through technology.”

Continue reading “Quebec Hospital Using Virtual Reality to Address Increasing Mental Health Issues from the Pandemic” »

Feb 6, 2023

Exclusive Q&A: John Carmack’s ‘Different Path’ to Artificial General Intelligence

Posted by in categories: robotics/AI, virtual reality

John Carmack, the iconic Dallas game developer, rocket engineer, and VR pioneer, is taking aim now at solving AGI. If successful, his moonshot effort would be a ‘change-the-world-level’ event.

Feb 5, 2023

The Future is Here: Top 10 Tech Predictions for 2100

Posted by in categories: augmented reality, nanotechnology, nuclear energy, robotics/AI, virtual reality

Get a glimpse of the future and be amazed by the technological advancements that await us in the year 2100. Our video features top 10 predictions that will shape the world of technology in the next century. From fully immersive virtual reality to advanced artificial intelligence and nanotechnology, this video is packed with exciting insights.

We’ll dive into the possibilities of space colonization and teleportation, explore the potential of augmented reality and fusion energy, and look at the rise of robot assistants and mind uploading. Get ready to be amazed by the holographic displays that will take virtual experiences to a whole new level.

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Feb 4, 2023

Meta’s Reality Labs lost $13.7 billion on VR and AR last year

Posted by in categories: augmented reality, finance, robotics/AI, virtual reality

Mentions of the “metaverse” were relatively few and far between in Meta’s quarterly earnings call this week — we counted a mere seven mentions compared to 23 for “AI” — but the company’s investment into its vision of a VR-connected social future remains colossal.

Starting in 2021, Meta began breaking out its Reality Labs VR and AR division into its own segment for financial reporting purposes. That makes it possible to see just how much Meta is pouring into those areas, and the numbers are staggering.

Meta reported $13.7 billion in operating losses for Reality Labs for 2022, more than the already jaw-dropping $10.2 billion it sunk into the division in 2021. Reality Labs brought in $2.16 billion last year in revenue, a drop from $2.27 billion in 2021.

Jan 28, 2023

ChatGPT And AI Will Fuel New EdTech Boom

Posted by in categories: robotics/AI, virtual reality

Venture capitalists predict artificial intelligence, virtual reality and video-learning startups will dominate the space in 2023.

Jan 27, 2023

Future of the Metaverse (2030 — 10,000 A.D.+)

Posted by in categories: biological, mathematics, Ray Kurzweil, robotics/AI, singularity, virtual reality

This video covers the timelapse of metaverse technologies from 2030 to 3000+. Watch this next video about the Future of Virtual Reality (2030 – 3000+): https://bit.ly/3zfjybO.
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SOURCES:
https://www.futuretimeline.net.
• The Singularity Is Near: When Humans Transcend Biology (Ray Kurzweil): https://amzn.to/3ftOhXI

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Jan 27, 2023

Cybernetic Theory: The Code of Reality & Our Future as Cybergods | Talk

Posted by in categories: cosmology, existential risks, physics, robotics/AI, singularity, transhumanism, virtual reality

CYBERNETIC THEORY: THE CODE OF REALITY & OUR FUTURE AS CYBERGODS: presenting my published works in a recent talk. Topics include evolutionary cybernetics, computational physics, consciousness, philosophy of mind, cybernetic theory, Omega Point cosmology, physics of time, simulation theory, Global Mind, AGI, VR, Metaverse, Cybernetic Singularity, transhumanism, posthumanism, cybernetic immortality, synthetic telepathy, mind-uploading, neurotechnologies, Fermi Paradox, Dark Matter, Dark Energy, the Argument for Cybertheism, and more.

The main 45-minute slide presentation is followed by a 15-minute Q&A session. This presentation is in Russian with slides and subtitles in English.

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Jan 23, 2023

A three-stage authentication system for the metaverse

Posted by in categories: cybercrime/malcode, robotics/AI, space, virtual reality

In recent years, many computer scientists have been exploring the notion of metaverse, an online space in which users can access different virtual environments and immersive experiences, using VR and AR headsets. While navigating the metaverse, users might also share personal data, whether to purchase goods, connect with other users, or for other purposes.

Past studies have consistently highlighted the limitations of password authentication systems, as there are now many cyber-attacks and strategies for cracking them. To increase the of users navigating the metaverse, therefore, password-based authentication would be far from ideal.

This inspired a team of researchers at VIT-AP University in India to create MetaSecure, a password-less authentication system for the metaverse. This system, introduced in a paper pre-published on arXiv, combines three different authentication techniques, namely device attestation, and physical security keys.

Jan 23, 2023

Transcendent Man: The Law of Accelerating Returns

Posted by in categories: Ray Kurzweil, robotics/AI, singularity, virtual reality

Ray Kurzweil on the Law of accelerating returns:


Ray Kurzweil: Acceleration of technology is the implication of what I call the law of accelerating returns. The nature of technological progress is exponential. If I count linearly 30 steps: 1, 2, 3, 4, 5… I get to 30. If I count exponentially: 2, 4, 8, 16… 30 steps later I’m at a billion. It makes a dramatic difference.

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