Archive for the ‘education’ category: Page 179
Jul 9, 2016
Microsoft uses BBC Micro Bit and virtual reality to prepare autistic kids for jobs
Posted by Karen Hurst in categories: computing, education, employment, neuroscience, virtual reality
Good work by Microsoft.
Autism is a spectrum disorder, meaning not all people that meet the classification have identical behaviors. Some of these folks are very functional, while others may struggle more to socialize, or not be able to hold jobs.
Jul 6, 2016
Singularity Hypotheses
Posted by Amnon H. Eden in categories: climatology, economics, education, health, policy, robotics/AI, singularity, sustainability
Artificial intelligence (AI) technologies offer great promise for creating new and innovative products, growing the economy, and advancing national priorities in areas such as education, mental and physical health, addressing climate change, and more. Like any transformative technology, however, AI carries risks and presents complex policy challenges along a number of different fronts. The Office of Science and Technology Policy (OSTP) is interested in developing a view of AI across all sectors for the purpose of recommending directions for research and determining challenges and opportunities in this field. The views of the American people, including stakeholders such as consumers, academic and industry researchers, private companies, and charitable foundations, are important to inform an understanding of current and future needs for AI in diverse fields. The purpose of this RFI is to solicit feedback on overarching questions in AI, including AI research and the tools, technologies, and training that are needed to answer these questions.
Jul 6, 2016
Star Trek Competition Takes 3D Printing to Space
Posted by Klaus Baldauf in categories: 3D printing, education, food, space, sustainability
Space and technology have collided in a recent design challenge hosted by Star Trek and NASA. Future Engineers has once again called upon students to push their creative boundaries. Since February 2016, they have been working hard to engineer 3D printable design concepts aimed at food sustainability in space. More than 400 students from 30 US states created amazing solutions that would aid astronauts in harvesting, preparing, eating and disposing of food while on long-duration space missions. A panel of judges from NASA, the American Society of Mechanical Engineers (ASME) Foundation, and Made In Space, Inc. selected Kyle Corrette from Phoenix, Arizona and Sreyash Sola from Asburn, Virginia as winners of their respective Teen Group and Junior Group. Judges also selected three finalists from each group, who were each awarded a MakerBot Replicator Mini Compact 3D printer for their school and a PancakeBot for their household. Winners Corrette and Sola received a grand prize trip to New York City for a private viewing of the Space Shuttle Enterprise with astronaut Mike Massimino at the Intrepid Sea, Air and Space Museum, as well as a VIP tour of MakerBot’s headquarters in Brooklyn, New York.
Read more about each finalist’s innovative design concept below:
Jul 5, 2016
When Humanity Meets A.I. | a16z Podcast
Posted by Odette Bohr Dienel in categories: disruptive technology, education, ethics, machine learning, robotics/AI
Podcast with “Andreessen Horowitz Distinguished Visiting Professor of Computer Science … Fei-Fei Li [who publishes under Li Fei-Fei], associate professor at Stanford University.”
Jun 27, 2016
How The Majorana Fermion Is Going To Change The World
Posted by Karen Hurst in categories: computing, education, particle physics, quantum physics
We now have a way to do tracibility in QC.
Shutterstock.
Chinese scientists won a major victory recently, by proving that the Majorana fermion — a particle we’ve found tantalizing hints of for years — genuinely exists. This discovery has huge implications for quantum computing, and it might change the world. But how?
Continue reading “How The Majorana Fermion Is Going To Change The World” »
Jun 26, 2016
This Is the Tech That Will Make Learning as Addictive as Video Games
Posted by Montie Adkins in categories: education, virtual reality
Unlike Inception this is not a relative time form of learning though I suppose the time needed for experiments to yield their results can be dropped.
I can’t recall the last time I picked up an actual text book. As the article points out instead of reading a text book you drop into a VR and live out the history. (What was that movie where the teacher walks in and throws the text book out the window and follow ups show his class reenacting historical scenes?)
The way we learn today is just wrong.
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Jun 22, 2016
Ray Kurzweil — The Age of Intelligent Machines Documentary
Posted by Shailesh Prasad in categories: education, media & arts, Ray Kurzweil, robotics/AI
The Age of Intelligent Machines was written and produced for the science museum exhibition “Robots and Beyond: The Age of Intelligent Machines” by Ray Kurzweil in 1987. This film was produced for a mainstream audience, and focuses on developments in artificial intelligence. Soundtrack features music by award winning recording artist Stevie Wonder. Film series features two parts: “Machines that Think” and “Intelligence, It’s Amazing!”
Jun 22, 2016
White House issues report on President Obama’s impact on science and tech
Posted by Karen Hurst in categories: biotech/medical, education, mathematics, policy, science
In 2009, President Obama pledged to “restore science to its rightful place.” He said, “We will not just meet, but we will exceed the level achieved at the height of the space race, through policies that invest in basic and applied research, create new incentives for private innovation, promote breakthroughs in energy and medicine, and improve education in math and science.”
Today, the White House released an Impact Report listing 100 things that Obama has made happen with the support of many people across research, policy, education, and, yes, maker culture. Here’s the full Impact Report. A few examples from the list:
Jun 21, 2016
Voice: How To Architect A Cognitive Future For Business
Posted by Klaus Baldauf in categories: biotech/medical, business, computing, education, finance, mobile phones, neuroscience, robotics/AI
Whether referred to as AI, machine learning, or cognitive systems, such as IBM Watson, a growing cadre of business leaders is embracing this opportunity head on.
That’s because their consumers are using cognitive applications on a daily basis — through their phones, in their cars, with their doctors, banks, schools, and more. All of this consumer engagement is creating 2.5 quintillion bytes of data every day. And thanks to IT infrastructures designed for cognitive workloads — that can understand, reason, and learn from all this data — organizations and entire industries are transforming and reaping the benefits.
What’s important to remember is that this sci-fi-turned-reality-show of cognitive computing cannot happen without the underlying systems on which the APIs, software, and services run. For this very reason, today’s leading CIOs are thinking differently about their IT infrastructure.
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