Archive for the ‘augmented reality’ category: Page 63
Feb 27, 2016
An engineer replaced his 4 monitors with Meta glasses — and it might be the future of work
Posted by Karen Hurst in categories: augmented reality, futurism, virtual reality
I see VR & AR changing how the entire back office and front office interact with their applications, network, and platforms. In HR for example, VR will enable HR a new way to view candidates & the candidate’s video resume, with AR glasses/ contact lenses capabilities no longer does a person have to locate their tablet or laptop to entire changes/ideas/ etc. because with VR they can efficiently capture information on the spot, the list goes on. The bottom line is with VR/ AR, companies are more efficient in its operations.
Karyne Levy/Business Insider Meta CEO Meron Gribetz There’s … Continued The post An engineer replaced his 4 monitors with Meta glasses — and it might be the future of work appeared first on Business Insider.
Feb 27, 2016
Researchers upgraded their smart glasses with a low-power multicore processor to employ stereo vision and deep-learning algorithms, making the user interface and experience more intuitive and convenient
Posted by Karen Hurst in categories: augmented reality, energy, engineering, information science, internet, mobile phones, wearables
K-Glass, smart glasses reinforced with augmented reality (AR) that were first developed by the Korea Advanced Institute of Science and Technology (KAIST) in 2014, with the second version released in 2015, is back with an even stronger model. The latest version, which KAIST researchers are calling K-Glass 3, allows users to text a message or type in key words for Internet surfing by offering a virtual keyboard for text and even one for a piano.
Currently, most wearable head-mounted displays (HMDs) suffer from a lack of rich user interfaces, short battery lives, and heavy weight. Some HMDs, such as Google Glass, use a touch panel and voice commands as an interface, but they are considered merely an extension of smartphones and are not optimized for wearable smart glasses. Recently, gaze recognition was proposed for HMDs including K-Glass 2, but gaze is insufficient to realize a natural user interface (UI) and experience (UX), such as user’s gesture recognition, due to its limited interactivity and lengthy gaze-calibration time, which can be up to several minutes.
As a solution, Professor Hoi-Jun Yoo and his team from the Electrical Engineering Department recently developed K-Glass 3 with a low-power natural UI and UX processor to enable convenient typing and screen pointing on HMDs with just bare hands. This processor is composed of a pre-processing core to implement stereo vision, seven deep-learning cores to accelerate real-time scene recognition within 33 milliseconds, and one rendering engine for the display.
Feb 23, 2016
The Near Future of VR and AR: What You Need to Know
Posted by Karen Hurst in categories: augmented reality, internet, virtual reality
Like where VR is heading in the near future.
Unexpected convergent consequences…this is what happens when eight different exponential technologies all explode onto the scene at once.
This post (the third of seven) is a look at virtual and augmented reality. Future posts will look at other tech areas. And be sure to read the first two posts if you haven’t already:
Continue reading “The Near Future of VR and AR: What You Need to Know” »
Feb 22, 2016
This VR Company Helps Soldiers Cope With War Injuries
Posted by Karen Hurst in categories: augmented reality, biotech/medical, neuroscience, virtual reality
MindMaze has received $100 million to further medical research and launch a VR gaming system.
For a soldier who has endured an amputation, severe phantom limb pain can be debilitating.
Virtual reality company MindMaze has designed a medical virtual reality, augmented reality, and motion capture video game system that immerses the amputee in a virtual environment, where moving the existing arm will move the non-existing arm of the avatar. Neuroscientist and MindMaze founder and CEO Tej Tadi says this “mirroring” tricks the brain into believing the severed limb is actually there, and has proven benefits in phantom pain management.
Continue reading “This VR Company Helps Soldiers Cope With War Injuries” »
Feb 20, 2016
Microsoft HoloLens in space: Making science fiction (mixed) reality
Posted by Klaus Baldauf in categories: augmented reality, space
In December, a shuttle resupply mission successfully reached the International Space Station. Among the cargo were two Microsoft HoloLens devices for use as a part of NASA’s Sidekick project. The goal of Sidekick is to enable station crews with assistance when and where they need it. According to NASA, this new capability could reduce crew training requirements and increase the efficiency at which astronauts can work in space.
We were thrilled to see some early pictures today of astronaut Scott Kelly with HoloLens at the International Space Station!
Continue reading “Microsoft HoloLens in space: Making science fiction (mixed) reality” »
Feb 19, 2016
How smaller VR players can compete with big tech
Posted by Karen Hurst in categories: augmented reality, business, virtual reality
I will admit; AR is more practical than VR in areas of SCM, etc. However, it is interesting to see how both play and evolve in the enterprise/ corporate models and connected customer experience areas of business. Also, overtime some of the small AR shops could be buying opportunities for mid-tier enterprise software companies.
Here’s where small tech companies can challenge the big guys in the world of virtual and augmented reality.
Patented augmented-reality technology can show makeup, hair, skin, and anti-aging changes in LIVE 3D.
Feb 15, 2016
Mattel’s latest VR View-Master has focus controls and headphones
Posted by Karen Hurst in categories: augmented reality, virtual reality
I remember seeing this two weeks ago about the Mattel’s View-master returns with VR capabilities. However, they keep adding more bells and whistles to it.
What’s unique, however, is the level of interactivity, plus there’s an augmented reality (AR) twist-when you lay out the compatible cards on a table and put the viewer on, related objects appear on top of them to let you know what kind of experience awaits. However, Mattel is now ready to tackle the market with a new product dubbed the View-Master Viewer DLX.
The View-Master Viewer DLX has a headphone connector and a focal adjustment to make the virtual reality experience more realistic and the visuals better. The latter feature is found on the Gear VR and will be useful for those who have less than flawless vision.
Continue reading “Mattel’s latest VR View-Master has focus controls and headphones” »
Feb 12, 2016
This Mixed Reality Educational App Gives You X-Ray Goggles and Takes You Into the Human Body
Posted by Shailesh Prasad in categories: augmented reality, biotech/medical, space, virtual reality
When I was a kid I remember being a member of Ms. Frizzle’s classroom. We went on adventures under the ocean, into the rainforest, out to the stars, and even to the center of the Earth and it was amazing.
Of course I am talking about my time on the Magic School Bus.